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AI Insights · Timothy · July 2024

Top Down Games Performance on iOS in Europe for Q2 2024

Review of the top 5 top-down games on iOS in Europe for Q2 2024, highlighting key trends in downloads, revenue, and active users.

Top Down Games Performance on iOS in Europe for Q2 2024

In the second quarter of 2024, the top five top-down games on the iOS platform in Europe exhibited diverse performance trends. Here’s a closer look at the weekly downloads, revenue, and active user metrics for these games, as provided by Sensor Tower.

Brawl Stars from Supercell showed significant revenue fluctuations. Weekly revenue peaked at approximately $6.6M in the final week of April, while the lowest point was around $3.2M in late May. Weekly downloads saw a consistent decline from around 709K at the beginning of April to approximately 384K by the end of June. Active users also showed a downward trend, starting at approximately 11.3M in early April and ending at around 10.4M in late June.

Squad Busters, also from Supercell, launched towards the end of May and experienced a dramatic increase in both revenue and downloads. Revenue spiked to approximately $1.8M in the first week of June, and downloads reached about 3.8M in the same period. Active users peaked at around 3.3M in late May but gradually decreased to about 1.1M by the end of June.

Block Blast! from Hungry Studio maintained a steady number of weekly downloads, ranging between 297K and 360K. Active users hovered around 1.9M throughout the quarter, showing minimal fluctuations.

MONOPOLY GO! by Scopely, Inc. displayed a stable performance in both revenue and downloads. Weekly revenue ranged from about $1.9M to $3.1M, with a notable peak in mid-June. Downloads showed a slight decline, starting at approximately 163K in early April and ending at around 126K in late June. Active users also followed a downward trend, starting at around 795K and reaching approximately 630K by the end of June.

Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. experienced consistent performance in revenue, downloads, and active users. Weekly revenue remained steady around $14K to $17K. Downloads fluctuated slightly, ranging from approximately 109K to 155K. Active users showed a minor decline from around 752K in early April to approximately 717K by the end of June.

These insights reflect the dynamic nature of the top-down games market on iOS in Europe. For more detailed analytics and further insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024